UpBot!

Whoo yeah!
I guess I am working on a new game and it’s pretty bitchin.

Very WIP screenshot of the exciting adventures you will soon be having.


So yeah. There we go.

The problem I face.

I often whinge at those around me about my lack of ideas for games. This is actually silly because my brain is swimming with things I think would be fun or interesting. The issue is one of practicality. Being a student I am not exactly rolling in money so hiring people to do sound and art is not going to work and for some reason all the people I ask to help me out seem to get bored of what is obviously a fantastic idea before we really get anything solid out of it.

When I complain about not having ideas I basically mean I am not having any ideas that I can viably implement given my current situation. I need procedural ideas. Ideas that require a lot of game but little content. I need my Tetris.

New things for new year’s!

My unspoken resolution is that I will actually finish a game this year. I have a pretty simple puzzle game in the works and a fun RTS/TD game in my head that will be released once the puzzle game is done. Both will likely end up on the iPhone because I like working on it but I’ll likely end up doing free web versions too maybe. I haven’t really done any of this marketing crap before…

Why do I always do this?

It’s not like I choose to get bored of a project. It just happens. I’m not even bored of birdcrime I just can’t find myself building the desire to actually work on it. I’m just tired and all or someshit because I know if I started another project it wouldn’t get far. I’m just motivationless… whatevs.

Ok it has shooting and stuff now…

Not sure how well it will run but it might not crash computers anymore. I hope. Hmmm I have added a bunch of stuff I guess enemies come next or maybe scoring and UI I haven’t really decided. I guess getting UI done would be good though. I need more snowflakes. As per usual http://manateegames.co.uk/BirdCrime/

Continuing with the theme of me being awesome…

Ok I guess I’m done for today so here is what I guess could be called a nightly build. The aesthetic of the background game is pretty much done as is the level generation stuff and gameplay. You can use the arrow keys now too! I figure I have written it in such a way that if I have any bright ideas for different backgrounds I can implement them then and there so I’m probably going to start working on the foreground gameplay tomorrow. Assuming I do anything tomorrow that is. In any case it is awesome if I do say so myself and it can be found hidden here for the web, here for windows and here for OSX.

So I figured…

I’m too lazy to draw a whole bunch of tiles for birdcrime so I made a procedural texture generator. This game is using loads of stuff I haven’t done before so it’s pretty badass and making me feel awesome for learning all this shit. In any case I rock. The End. Oh it is updated. http://manateegames.co.uk/BirdCrime/

So I have started another new thing.

It is called BirdCrime and is inspired by Uberleben and AaaAAaaaaAAAaaaa and Geometry Wars. At the moment it resembles a bad uberleben rip off but hey that is progress and I have alpha based collisons so I might end up writing some crazy procedural texture generation for the tiles of doom. I’m going to perfect the level stuff before I go near enemies so y’know… don’t expect much for now. In any case it can be found here.

I have 3D glasses :>

I would love my mac to be 3D. I want OSX to be 3D now.

When I have ideas things need to be done.

That is of course things other than my idea :<

I had a good game idea and instantly got inundated with uni work. I am a sad panda.